Jumat, 10 Agustus 2012

Cheat Ninja Saga VersioN Cheat Engine


No Gambar Berisi "Judi" Selama Puasa Gambar Yg Berjudi Di TUTUP
Bagi Yg Tidak Ada Cheat Engine Silahkan Download:Cheat Engine 6.1

Cheat Ninja Saga Token
- BUKA CHEAT ENGINE
- pilih MOZILA UNTUK aktivin cheat nya
- trus masuk ke profil ns kamu
- tulis token ns kamu DI cheat ENGINE
- FIRST SCAN
- NANTI PASTI MUNCUL 2 ADDRES
- double kilck ke-2 nya
- TRUS ganti valuenya JADI 334633473340
- LALU KLICK OK
- LALU NEXt sccan
TRUS LO MASUK KE KAGE ROOM LAWAN YG LEVEL 1 TERUS KABUR & LIHAT TOKEN MU
PASTI NANTI JADI 3333333
Cheat Ninja Saga Gold
1. buka cheat engine 5.6.1
2. ganti value type menjadi 4 bytes
3. masukan uang/gold kamu lalu tekan first scan
4. nanti ada address klik 2x sampai ada di bawah
5. ganti value (misalnya 1.000.000) lalu ke kage room
6. lalu keluar gold kamu menjadi 1.000.000
Cheat Ninja Saga 1 Hit Kill
* Masuk NS
* Masuk hunting boss dan attack bos yang diinginkan
* Setelah masuk,biarkan si boss menyerang kita dulu(kita dodge aja)
* Buka CE terus pilih 8 bytes
* Masukkan jumlah darah si boss
berikut data darah:
* Ginkotsu:7293
* Yanki:12760
* Sesho:27950
* Tengu fire:15819
* Tengu wind: 12052
* Byakko:75816
* Ape king:90720
* Turtle:132800
Tutor :
* First scan,cari yang addres sama dengan value yang dimasukkan tadi trz disebelahnya double klik
* Lalu coba attack si boss
* Langsung ganti value si boss dgn 0
* Attack si boss dan mati dech
Cheat Ninja Saga Critical Strike dan Dodge
Butuh Tool CE 5.6 and Browser
1. masuk ke ninja saga anda dan masuk ke profil
2. buka Cheat engine dan pilih plugin.container.exe jika anda menggunakan mozilla fire fox diprocess list
3. klik Hex, Array of Bytes, Also scan read only mem
4. Scan “a93f9a9999999999a93f”
5. nanti akan didapat sebuah address,klik 2x akan masuk ke kedalam list
6. gandakan item tersebut (copy – paste)
7. pada item pertama klik kanan
- set a hot key.
set hotkey dengan F5
>>selanjutnya klik ok trus klik kanan di adres 1 >>
change record >> value >> isikan
” F03F000000000000F03F “
8. pada item kedua klik kanan
- set a hot key.
set hotkey dengan F6
>>selanjutnya klik ok trus klik kanan di adres 2>>
change record >> value >> isikan
” A93F000000000000F03F “
9. sekarang mainkan ninja saga, jangan lupa tekan F5(dodge mode).
sekaran setiap serangan akan dodge.
10. ketika akan menyerang tekan F6 (critical mode)
11. jangan lupa aktifkan dodge mode ketika akan diserang,
dan critical mode ketika akan menyerang, sebab musuhpun akan Critical atau dodge.
CATATAN: untuk kode F5 dan F6 bisa di rubah sesuai keinginan kalian…
Cheat Ninja Saga Gold
1. buka cheat engine
2. process ke mozila
3. selesaikan daily task itu misalnya mission completed 4
4. sudah selesai ingat “jangan diclaim dulu”
5. buka cheat engine ubah value type 4 bytes
6. tulis jumlah uang kamu lalu first scan
7. klik 2x adress yang muncul
8. klik adress 2x ganti xxxx78 menjadi xxxxAC
9. lalu ganti value nya menjadi 75000
10. lalu masuk kage room
11. lalu centang di cheat engine eneble speed hack 1.0 menjadi 500.0(sebetul nya gag perlu kll untuk pkk speddy boleh lah klu pkk modem di usahakan jangan)
12. lalu claim reward daily task nya
13. lalu kamu dapat gold 16 juta !!!
14. sudah selesai
Cheat Ninja Saga Emblem
1. harus punya token
2. scan token kamu sekarang (misal100) scan 100
3. kluar banyak addres tuh klik next scan 5 kali
4. masuk ke headquarter
5. convert token mu 1saja
6. scan lagi token mu yg sekarang (tadi tokenx kan 100 di convert 1 tinggal 99 ) scan 99
7. setelah itu ada muncul addres 1 klik addres tersebut tambah di addres belakanya +4 contoh(xxxxx6d+4)
8. kamu jadi premium deh
NB:jangan membeli senjata embelm karna senjatax tdk didpt di pakai jika mau beli jurus baju itu bisa di pakai jika anda membeli jurus sisakan satu slot jutsu
Cheat Ninja Saga Darah
buka ninja saganya terus buka cheat enginenya dan scan uang yang anda miliki
setelah tu address yang belakangnya 78 di ganti AC contoh (****AC)
di value terdapat jumlah level anda
coba melawan musuh sapa aja dan kalo darahnya mau habis valuenya diganti 60
cheat ni bukan untuk cheat darah aja tapi juga untuk berteman dengan lvl yang lebih tinggi dari lvl anda
Cheat Ninja Saga Damage
1. buka cheat engine
2. klik select proces to open(icon gambar komputer di pojok kanan setengah atas)
3. cari browser yang kamu pakai utk main ninja saga
4. trus klik open
5. pada kolom value type ganti dengan “Array of bytes” dan centang also scan read in-memory
6. scan kode ini 62 04 D3 24 64 A3 A2 di frist scan
7. klik 2x di bawah tulisan addres(pojok kanan setengah atas)
8. di bagian bawah kan hasil dari klik 2x tadi
9. di bawah tulisan value klik 2x
10. ganti kode 62 04 D3 24 64 A3 A2
11. menjadi 62 04 D3 24 64 A2 A2
Cheat Ninja Saga Amaterasu Hack
1. buka ce dan jutsu (kosongin satu)
2. ganti type text, unicode, asrom
3. scan skill41 pasti keluar 2 adress klik yg atas
4. ganti jadi skill 91
5. terus di cheat emblem dech
6. equip itu skill
7. trus charles nya cri app.ninjasaga.com
8. diperluas cri amf dan breakpoint selesai
9. enjoy the game
Cheat Ninja Saga 3 Element
1. buka ns pake mozilla
2. buka cheat engine 5.6 or higher
3. klik gambar komputer terus klik icon firefox
4. di value type pilih text
5. ketik skill96 ,first scan
6. nanti ketemu addressnya terus klik semua addressnya
7. ganti value semua address dengan skill94, minimize CE
8. balik ke ninja saga yang lu buka tadi
9. klik jutsu terus lu dapet 3 element
10. pergi ke academy beli satu skill yang paling lo butuhin. biarkan sampai prosesnya selesai.tutup academy
NB: -kosongin 1 slot jurus lu, kalo nggak bakalan nyesel
- pas tutup academy ninja saga langsung error , lu refresh aja pagenya ntar cek lagi ke academy dan jutsu element ketiga lu masih proses gak ngilang
- klo kmu butuh fire : ganti skill96 dengan skill98
- klo kmu butuh Ligthning : ganti skill96 dengan skill94
- klo kmu butuh water : ganti skill96 dengan skill96
Cheat Ninja Saga Level Up
1. Buka kembali Cheat Engine (CE) lalu “Value Type” nya ganti menjadi “Array Of Bytes”, Lalu Centang “Also Scan Read-Only Memory”
2. Centang Hex dan Isi dengan “62 04 D3 24 64 A3 A2?, Lalu Klik First Scan
3. Setelah Muncul 2 Adress di bagian Kiri, Double Klik satu per satu adress nya,
di bagian bawah ada 2 daftar setelah di double klik satu per satu adress nya
4. Setelah itu Klik kanan di salah satu dari 2 daftar/baris, lalu ke Change Record, lalu klik Value,
pasti agan menemukan “62 04 D3 24 64 A3 A2?,
Delete Adress yang ada di atas lalu ganti dengan “62 04 D3 24 64 A2 A2?
5. masukan duitmu di kotak value,klik new scan!
6. kemudian cari addres yang belakangnya 78(misalnya xxxxx78 x itu angka berapa aja)
7. KILIK2X ganti addres (78) yang tadi dengan AC(kalo belakangnya xxxxx68 belakangnya diganti 9C)
8. di value terlihat levelmu, ganti dengan angka 60(lavel maximal)
9. centang kotak di samping tulisan “no description”
10. recruit temenmu yg level 60
11. lawan boss apa aja
12. pasti damagenya 100000
(bisa udah ada buktinya aku yg semula level 1 dalam sehari langsung lvel 26)
Cheat Ninja Saga Critical
1. buka NS d flock browser
2. buka CE 5.6
3. cari gmbr komputer yg ada kaca pmbesarx n plih flock.exe
4. cari “value type” gnti “4bytes” ke “array of bytes”, jgn lupa centang “also scan read-only memory”
5. masukin kode yg mw d scan “9A9999999999A93F000000000000D03F9A”
6. klo dah dpt addresx, double klik ato klik 2x spy addresx msuk ke daftar di bagian bwah….
7. klo uda ada addresx d list tdi, double klik bagian “type”x, gnti ato ubah dari “array of bytes” mnjdi “double”, udah itu, valuex psti akn brubh jdi “0.05?, double klik valuex jdi “1? untuk dodge (damage musuh “0?)
8. untuk damage “1 hit kill” ato “critical strike damage”x, plih “NEW SCAN” di CE
9. masukin kode yg baru “000000000000F83F000000000000000000? , trus d scan lagi….
10. km akan dapat 1 addres atau lebih dari 1 addres….. plih addres yg belakangnya angka contohx “xxxxx280?
11. double klik addresx n ikuti step nomor 7…. nnti value yg d dapat “1.5? di gnti mnjadi “99999? untuk kritikal strike ato damage sampe 2juta…..

Rabu, 08 Agustus 2012

Cara Membuat Cheat PB D3D Menu Versi Cakramnet.blogspot.com

Alat yang dibutuhin :

=> VC++ 2010
=> Microsoft DirectX 9.0 SDK (Summer 2004)


Silahkan Cara Pakai NYa Ada Disini Download:ClickHere

Cara Membuat Cheat PB D3D Menu Versi Cakramnet.blogspot.com

Alat yang dibutuhin :

=> VC++ 2010
=> Microsoft DirectX 9.0 SDK (Summer 2004)


Langkah Pertama :
1. Buka Visual C++ 2010 Express Edition, Setelah itu buat New Project.
2. Pilih Visual C++, Empty Project dan namakan dengan zenix D3Dbase.

3. Ok Project telah dibuat, Setelah itu buat Header lalu Klik pada Project dan pilih Add New Item.

Pilih Header File dan Namai dengan zenixMenuClass.h dan isikan code berikut:

//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul AE
// //mcz yang selalu dukung gw
/cakramnet.blogspot.com/
//==================================================================
#include "Functions.h"
typedef struct{
int index;
char * title;
int *hack;
int hackmaxval;
int hacktype;
DWORD HCOLOR;
}ITEM;
class zenixMenu {
public:
LPDIRECT3DDEVICE9 pDevice;
LPD3DXFONT pFont;

int hackcount;
int selector;
int x,y,w,h;
DWORD COLOR;

ITEM HACKITEM[99];
char hackrval[256];

void CreateItem(int index, char * title, int *hack,int hackmaxval=1,int hacktype=0);
void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice);
void RenderMenu();
};
typedef HRESULT ( WINAPI* oReset )( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters );
typedef HRESULT (WINAPI* oEndScene)(LPDIRECT3DDEVICE9 pDevice);
//Colors A,R,G,B Gan Silahkan dipakai untuk membuat Chams
#define RED D3DCOLOR_ARGB(255, 255, 0, 0)
#define GREEN D3DCOLOR_ARGB(255, 0, 255, 0)
#define BLUE D3DCOLOR_ARGB(255, 0, 0, 255)
#define WHITE D3DCOLOR_ARGB(255, 255, 255, 255)
#define BLACK D3DCOLOR_ARGB(255, 0, 0, 0)
#define YELLOW D3DCOLOR_ARGB(255, 255, 255, 0)
#define TEAL D3DCOLOR_ARGB(255, 0, 255, 255)
#define PINK D3DCOLOR_ARGB(255, 255, 240, 0)
#define ORANGE D3DCOLOR_ARGB(255, 255, 132, 0)
#define LIME D3DCOLOR_ARGB(255, 198, 255, 0)
#define SKYBLUE D3DCOLOR_ARGB(255, 0, 180, 255)
#define MAROON D3DCOLOR_ARGB(255, 142, 30, 0)
#define LGRAY D3DCOLOR_ARGB(255, 174, 174, 174)
#define DGRAY D3DCOLOR_ARGB(255, 71, 65, 64)
#define BROWN D3DCOLOR_ARGB(255, 77, 46, 38)
#define SHIT D3DCOLOR_ARGB(255, 74, 38, 38)
4. Setelah itu buat Header lagi dan Beri Nama dengan Functions.h dan Isi dengan code berikut :

//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul Ae/
// //mcz yang selalu dukung gw
// cakramnet.blogspot.com
//==================================================================
#include "SystemIncludes.h"
void PrintText(char pString[], int x, int y, D3DCOLOR col, ID3DXFont *font)
{
RECT FontRect = { x, y, x+500, y+30 };
font->DrawText( NULL, pString, -1, &FontRect, DT_LEFT | DT_WORDBREAK, col);
}
void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
{
if( w < 0 )w = 1; if( h < 0 )h = 1; if( x < 0 )x = 1; if( y < 0 )y = 1; D3DRECT rec = { x, y, x + w, y + h }; pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}
void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, (y + h - px), w, px, BorderColor, pDevice );
FillRGB( x, y, px, h, BorderColor, pDevice );
FillRGB( x, y, w, px, BorderColor, pDevice );
FillRGB( (x + w - px), y, px, h, BorderColor, pDevice );
}
void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, y, w, h, BoxColor, pDevice );
DrawBorder( x, y, w, h, 1, BorderColor, pDevice );
}
bool isMouseinRegion(int x1, int y1, int x2, int y2) {
POINT cPos;
GetCursorPos(&cPos);
if(cPos.x > x1 && cPos.x < x2 && cPos.y > y1 && cPos.y < y2){ return true; } else { return false; } } bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask) { for(;*szMask;++szMask,++pData,++bMask) if(*szMask=='x' && *pData!=*bMask) return 0; return (*szMask) == NULL; } DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask) { for(DWORD i=0; i
5. Buat Header lagi beri Nama SystemIncludes.h dan Isikan code berikut :

//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul Ae
// //mcz yang selalu dukung gw
// cakramnet.blogspot.com
//==================================================================
#include
#include
#include
#include
#pragma comment(lib,"d3dx9.lib")
6. Klik pada Source Files kemudian Add New Item pilih C++ File (.cpp) Beri Nama D3dbase.cpp Isikan code berikut :


//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul Ae
// //mcz yang selalu dukung gw
/cakramnet.blogspot.com/
//==================================================================
#include "zenixMenuClass.h"

oReset pReset;
oEndScene pEndScene;

zenixMenu dMenu;

LPDIRECT3DDEVICE9 g_pDevice = 0;
//Mengatur Offset Font Menu Hack
int xFontOffSet = 15;
int hackopt1;
int MenuHeight = 10;
int show=1;
int b = 0;
//==================================================================
//Menu HACK
int hack1 = 0;
int hack2 = 0;
int hack3 = 0;
int hack4 = 0;
int hack5 = 0;
//==================================================================
void zenixMenu::CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
{
hackcount++;
HACKITEM[hackcount].index = index;
HACKITEM[hackcount].hack = hack;
HACKITEM[hackcount].hackmaxval = hackmaxval;
HACKITEM[hackcount].hacktype = hacktype;
// Mengatur tinggi rendahnya Menu Hack
PrintText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR,pFont); }
void zenixMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
{
if(GetAsyncKeyState(VK_INSERT)&1)show=(!show); //Memunculkan Menu HACK (INSERT)
if(!show) {
DrawBox(0,0, w, 20, BACKCOLOR, BORDERCOLOR, pDevice);
PrintText(menuname, 5, 2, TITLECOL, pFont);
return;
}

DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice); // Sesuaikan dengan Base Menu HACK
PrintText(menuname, x+10, y+2, TITLECOL, pFont);
CreateItem(1,"Ammo", &hack1);
CreateItem(2,"Recoil", &hack2);
CreateItem(3,"Wallhack", &hack3);
CreateItem(4,"Chams", &hack4);
CreateItem(5,"Apa aja deh", &hack5);
RenderMenu();
}

void zenixMenu::RenderMenu() //Hotkey menu
{
if(GetAsyncKeyState(VK_DOWN)&1)
selector++;

if(GetAsyncKeyState(VK_UP)&1)
if(selector > 1)
selector--;

if (GetAsyncKeyState(VK_RIGHT)<0){ for(int i=0;i < (hackcount+1);i++){ if(selector == HACKITEM[i].index){ if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval) *HACKITEM[i].hack += 1; } } } if (GetAsyncKeyState(VK_LEFT)<0){ for(int i=0;i < (hackcount+1);i++){ if(selector == HACKITEM[i].index){ *HACKITEM[i].hack = 0; Sleep(200); } } } for(int i=0;i < (hackcount+1);i++){ if(selector == HACKITEM[i].index) HACKITEM[i].HCOLOR = GREEN; else HACKITEM[i].HCOLOR = RED; } for(int i=1; i<(hackcount+1); i++){ if(HACKITEM[i].hacktype == 0){ if(*HACKITEM[i].hack == 1) // Mengatur tinggi rendahnya Menu Hotkey PrintText("On", xFontOffSet+100, HACKITEM[i].index*15,WHITE,pFont); else PrintText("Off", xFontOffSet+100, HACKITEM[i].index*15,RED,pFont); } } if(selector < 1) selector = 1; if(selector > hackcount)
selector = 1;

hackcount = 0;
}
void TestThread() //Memunculkan texk jika ON/OFF
{
if( hack1 == 1)
PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, GREEN, dMenu.pFont);
else
PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, RED, dMenu.pFont);
} //Sesuaikan saja
void ReFont(LPDIRECT3DDEVICE9 pDevice) //Untuk penggantian font
{
if (g_pDevice != pDevice)
{
g_pDevice = pDevice;
try
{
if (dMenu.pFont != 0)
dMenu.pFont->Release();
} catch (...) {}
dMenu.pFont = 0;
D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &dMenu.pFont );
}
}

HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
dMenu.pFont->OnLostDevice();

HRESULT hRet = pReset(pDevice, pPresentationParameters);

dMenu.pFont->OnResetDevice();

return hRet;
}
// Menu TITLE
HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice)
{
ReFont(pDevice);
dMenu.BuildMenu("Nyit-nyit.net 2010",0,0,190,200,RED,BLACK,GREEN,pDevice);
TestThread();
return pEndScene(pDevice);
}


int D3Dinit(void)
{
DWORD hD3D, adr, *vtbl;
hD3D=0;
do {
hD3D = (DWORD)GetModuleHandle("d3d9.dll");
Sleep(10);
} while(!hD3D);
adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
if (adr) {
memcpy(&vtbl,(void *)(adr+2),4);
pReset = (oReset) DetourFunction((PBYTE)vtbl[16] , (PBYTE)Reset ,5);
pEndScene = (oEndScene) DetourFunction((PBYTE)vtbl[42], (PBYTE)EndScene,5);
}
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH ) {

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dinit, NULL, NULL, NULL);
}
if( dwReason == DLL_PROCESS_DETACH) {
dMenu.pFont->Release();
}
return TRUE;
}

Attached Image:
 3.jpg
7. Kemudian Save All Project.
8. Setelah project telah di Save lalu Compile/Start Debugging.

Attached 
Image: 2.jpg
Jangan lupa rubah Properties Project rubah Application (.exe) menjadi Dinamic Library (.dll)

Pada Fungtions.h void *DetourFunction



void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
BYTE *jmp;
DWORD dwback;
DWORD jumpto, newjump;

VirtualProtect(src,len,PAGE_READWRITE,&dwback);

if(src[0] == 0xE9)
{
jmp = (BYTE*)malloc(10);
jumpto = (*(DWORD*)(src+1))+((DWORD)src)+5;
newjump = (jumpto-(DWORD)(jmp+5));
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = newjump;
jmp += 5;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src-jmp);
}
else
{
jmp = (BYTE*)malloc(5+len);
memcpy(jmp,src,len);
jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len-jmp)-5;
}
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;

for(int i = 5; i < len; i++) src[i] = 0x90; VirtualProtect(src,len,dwback,&dwback); return (jmp-len); } 
 bisa kalian ganti dengan:

void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwBack;

VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &dwBack);
memcpy(jmp, src, len);
jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
for (int i=5; i

Semoga Bermanfaat ^_^

Cara Membuat Cheat PB D3D Menu Versi Cakramnet.blogspot.com

Alat yang dibutuhin :

=> VC++ 2010
=> Microsoft DirectX 9.0 SDK (Summer 2004)


Langkah Pertama :
1. Buka Visual C++ 2010 Express Edition, Setelah itu buat New Project.
2. Pilih Visual C++, Empty Project dan namakan dengan zenix D3Dbase.

3. Ok Project telah dibuat, Setelah itu buat Header lalu Klik pada Project dan pilih Add New Item.

Pilih Header File dan Namai dengan zenixMenuClass.h dan isikan code berikut:

//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul AE
// //mcz yang selalu dukung gw
/cakramnet.blogspot.com/
//==================================================================
#include "Functions.h"
typedef struct{
int index;
char * title;
int *hack;
int hackmaxval;
int hacktype;
DWORD HCOLOR;
}ITEM;
class zenixMenu {
public:
LPDIRECT3DDEVICE9 pDevice;
LPD3DXFONT pFont;

int hackcount;
int selector;
int x,y,w,h;
DWORD COLOR;

ITEM HACKITEM[99];
char hackrval[256];

void CreateItem(int index, char * title, int *hack,int hackmaxval=1,int hacktype=0);
void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice);
void RenderMenu();
};
typedef HRESULT ( WINAPI* oReset )( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters );
typedef HRESULT (WINAPI* oEndScene)(LPDIRECT3DDEVICE9 pDevice);
//Colors A,R,G,B Gan Silahkan dipakai untuk membuat Chams
#define RED D3DCOLOR_ARGB(255, 255, 0, 0)
#define GREEN D3DCOLOR_ARGB(255, 0, 255, 0)
#define BLUE D3DCOLOR_ARGB(255, 0, 0, 255)
#define WHITE D3DCOLOR_ARGB(255, 255, 255, 255)
#define BLACK D3DCOLOR_ARGB(255, 0, 0, 0)
#define YELLOW D3DCOLOR_ARGB(255, 255, 255, 0)
#define TEAL D3DCOLOR_ARGB(255, 0, 255, 255)
#define PINK D3DCOLOR_ARGB(255, 255, 240, 0)
#define ORANGE D3DCOLOR_ARGB(255, 255, 132, 0)
#define LIME D3DCOLOR_ARGB(255, 198, 255, 0)
#define SKYBLUE D3DCOLOR_ARGB(255, 0, 180, 255)
#define MAROON D3DCOLOR_ARGB(255, 142, 30, 0)
#define LGRAY D3DCOLOR_ARGB(255, 174, 174, 174)
#define DGRAY D3DCOLOR_ARGB(255, 71, 65, 64)
#define BROWN D3DCOLOR_ARGB(255, 77, 46, 38)
#define SHIT D3DCOLOR_ARGB(255, 74, 38, 38)
4. Setelah itu buat Header lagi dan Beri Nama dengan Functions.h dan Isi dengan code berikut :

//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul Ae/
// //mcz yang selalu dukung gw
// cakramnet.blogspot.com
//==================================================================
#include "SystemIncludes.h"
void PrintText(char pString[], int x, int y, D3DCOLOR col, ID3DXFont *font)
{
RECT FontRect = { x, y, x+500, y+30 };
font->DrawText( NULL, pString, -1, &FontRect, DT_LEFT | DT_WORDBREAK, col);
}
void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
{
if( w < 0 )w = 1; if( h < 0 )h = 1; if( x < 0 )x = 1; if( y < 0 )y = 1; D3DRECT rec = { x, y, x + w, y + h }; pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}
void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, (y + h - px), w, px, BorderColor, pDevice );
FillRGB( x, y, px, h, BorderColor, pDevice );
FillRGB( x, y, w, px, BorderColor, pDevice );
FillRGB( (x + w - px), y, px, h, BorderColor, pDevice );
}
void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, y, w, h, BoxColor, pDevice );
DrawBorder( x, y, w, h, 1, BorderColor, pDevice );
}
bool isMouseinRegion(int x1, int y1, int x2, int y2) {
POINT cPos;
GetCursorPos(&cPos);
if(cPos.x > x1 && cPos.x < x2 && cPos.y > y1 && cPos.y < y2){ return true; } else { return false; } } bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask) { for(;*szMask;++szMask,++pData,++bMask) if(*szMask=='x' && *pData!=*bMask) return 0; return (*szMask) == NULL; } DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask) { for(DWORD i=0; i
5. Buat Header lagi beri Nama SystemIncludes.h dan Isikan code berikut :

//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul Ae
// //mcz yang selalu dukung gw
// cakramnet.blogspot.com
//==================================================================
#include
#include
#include
#include
#pragma comment(lib,"d3dx9.lib")
6. Klik pada Source Files kemudian Add New Item pilih C++ File (.cpp) Beri Nama D3dbase.cpp Isikan code berikut :


//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul Ae
// //mcz yang selalu dukung gw
/cakramnet.blogspot.com/
//==================================================================
#include "zenixMenuClass.h"

oReset pReset;
oEndScene pEndScene;

zenixMenu dMenu;

LPDIRECT3DDEVICE9 g_pDevice = 0;
//Mengatur Offset Font Menu Hack
int xFontOffSet = 15;
int hackopt1;
int MenuHeight = 10;
int show=1;
int b = 0;
//==================================================================
//Menu HACK
int hack1 = 0;
int hack2 = 0;
int hack3 = 0;
int hack4 = 0;
int hack5 = 0;
//==================================================================
void zenixMenu::CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
{
hackcount++;
HACKITEM[hackcount].index = index;
HACKITEM[hackcount].hack = hack;
HACKITEM[hackcount].hackmaxval = hackmaxval;
HACKITEM[hackcount].hacktype = hacktype;
// Mengatur tinggi rendahnya Menu Hack
PrintText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR,pFont); }
void zenixMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
{
if(GetAsyncKeyState(VK_INSERT)&1)show=(!show); //Memunculkan Menu HACK (INSERT)
if(!show) {
DrawBox(0,0, w, 20, BACKCOLOR, BORDERCOLOR, pDevice);
PrintText(menuname, 5, 2, TITLECOL, pFont);
return;
}

DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice); // Sesuaikan dengan Base Menu HACK
PrintText(menuname, x+10, y+2, TITLECOL, pFont);
CreateItem(1,"Ammo", &hack1);
CreateItem(2,"Recoil", &hack2);
CreateItem(3,"Wallhack", &hack3);
CreateItem(4,"Chams", &hack4);
CreateItem(5,"Apa aja deh", &hack5);
RenderMenu();
}

void zenixMenu::RenderMenu() //Hotkey menu
{
if(GetAsyncKeyState(VK_DOWN)&1)
selector++;

if(GetAsyncKeyState(VK_UP)&1)
if(selector > 1)
selector--;

if (GetAsyncKeyState(VK_RIGHT)<0){ for(int i=0;i < (hackcount+1);i++){ if(selector == HACKITEM[i].index){ if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval) *HACKITEM[i].hack += 1; } } } if (GetAsyncKeyState(VK_LEFT)<0){ for(int i=0;i < (hackcount+1);i++){ if(selector == HACKITEM[i].index){ *HACKITEM[i].hack = 0; Sleep(200); } } } for(int i=0;i < (hackcount+1);i++){ if(selector == HACKITEM[i].index) HACKITEM[i].HCOLOR = GREEN; else HACKITEM[i].HCOLOR = RED; } for(int i=1; i<(hackcount+1); i++){ if(HACKITEM[i].hacktype == 0){ if(*HACKITEM[i].hack == 1) // Mengatur tinggi rendahnya Menu Hotkey PrintText("On", xFontOffSet+100, HACKITEM[i].index*15,WHITE,pFont); else PrintText("Off", xFontOffSet+100, HACKITEM[i].index*15,RED,pFont); } } if(selector < 1) selector = 1; if(selector > hackcount)
selector = 1;

hackcount = 0;
}
void TestThread() //Memunculkan texk jika ON/OFF
{
if( hack1 == 1)
PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, GREEN, dMenu.pFont);
else
PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, RED, dMenu.pFont);
} //Sesuaikan saja
void ReFont(LPDIRECT3DDEVICE9 pDevice) //Untuk penggantian font
{
if (g_pDevice != pDevice)
{
g_pDevice = pDevice;
try
{
if (dMenu.pFont != 0)
dMenu.pFont->Release();
} catch (...) {}
dMenu.pFont = 0;
D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &dMenu.pFont );
}
}

HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
dMenu.pFont->OnLostDevice();

HRESULT hRet = pReset(pDevice, pPresentationParameters);

dMenu.pFont->OnResetDevice();

return hRet;
}
// Menu TITLE
HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice)
{
ReFont(pDevice);
dMenu.BuildMenu("Nyit-nyit.net 2010",0,0,190,200,RED,BLACK,GREEN,pDevice);
TestThread();
return pEndScene(pDevice);
}


int D3Dinit(void)
{
DWORD hD3D, adr, *vtbl;
hD3D=0;
do {
hD3D = (DWORD)GetModuleHandle("d3d9.dll");
Sleep(10);
} while(!hD3D);
adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
if (adr) {
memcpy(&vtbl,(void *)(adr+2),4);
pReset = (oReset) DetourFunction((PBYTE)vtbl[16] , (PBYTE)Reset ,5);
pEndScene = (oEndScene) DetourFunction((PBYTE)vtbl[42], (PBYTE)EndScene,5);
}
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH ) {

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dinit, NULL, NULL, NULL);
}
if( dwReason == DLL_PROCESS_DETACH) {
dMenu.pFont->Release();
}
return TRUE;
}

Attached Image:
 3.jpg
7. Kemudian Save All Project.
8. Setelah project telah di Save lalu Compile/Start Debugging.

Attached 
Image: 2.jpg
Jangan lupa rubah Properties Project rubah Application (.exe) menjadi Dinamic Library (.dll)

Pada Fungtions.h void *DetourFunction



void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
BYTE *jmp;
DWORD dwback;
DWORD jumpto, newjump;

VirtualProtect(src,len,PAGE_READWRITE,&dwback);

if(src[0] == 0xE9)
{
jmp = (BYTE*)malloc(10);
jumpto = (*(DWORD*)(src+1))+((DWORD)src)+5;
newjump = (jumpto-(DWORD)(jmp+5));
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = newjump;
jmp += 5;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src-jmp);
}
else
{
jmp = (BYTE*)malloc(5+len);
memcpy(jmp,src,len);
jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len-jmp)-5;
}
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;

for(int i = 5; i < len; i++) src[i] = 0x90; VirtualProtect(src,len,dwback,&dwback); return (jmp-len); } 
 bisa kalian ganti dengan:

void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwBack;

VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &dwBack);
memcpy(jmp, src, len);
jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
for (int i=5; i

Semoga Bermanfaat ^_^

Cara Membuat Cheat PB D3D Menu Versi Cakramnet.blogspot.com

Alat yang dibutuhin :

=> VC++ 2010
=> Microsoft DirectX 9.0 SDK (Summer 2004)


Langkah Pertama :
1. Buka Visual C++ 2010 Express Edition, Setelah itu buat New Project.
2. Pilih Visual C++, Empty Project dan namakan dengan zenix D3Dbase.

3. Ok Project telah dibuat, Setelah itu buat Header lalu Klik pada Project dan pilih Add New Item.

Pilih Header File dan Namai dengan zenixMenuClass.h dan isikan code berikut:

//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul AE
// //mcz yang selalu dukung gw
/cakramnet.blogspot.com/
//==================================================================
#include "Functions.h"
typedef struct{
int index;
char * title;
int *hack;
int hackmaxval;
int hacktype;
DWORD HCOLOR;
}ITEM;
class zenixMenu {
public:
LPDIRECT3DDEVICE9 pDevice;
LPD3DXFONT pFont;

int hackcount;
int selector;
int x,y,w,h;
DWORD COLOR;

ITEM HACKITEM[99];
char hackrval[256];

void CreateItem(int index, char * title, int *hack,int hackmaxval=1,int hacktype=0);
void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice);
void RenderMenu();
};
typedef HRESULT ( WINAPI* oReset )( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters );
typedef HRESULT (WINAPI* oEndScene)(LPDIRECT3DDEVICE9 pDevice);
//Colors A,R,G,B Gan Silahkan dipakai untuk membuat Chams
#define RED D3DCOLOR_ARGB(255, 255, 0, 0)
#define GREEN D3DCOLOR_ARGB(255, 0, 255, 0)
#define BLUE D3DCOLOR_ARGB(255, 0, 0, 255)
#define WHITE D3DCOLOR_ARGB(255, 255, 255, 255)
#define BLACK D3DCOLOR_ARGB(255, 0, 0, 0)
#define YELLOW D3DCOLOR_ARGB(255, 255, 255, 0)
#define TEAL D3DCOLOR_ARGB(255, 0, 255, 255)
#define PINK D3DCOLOR_ARGB(255, 255, 240, 0)
#define ORANGE D3DCOLOR_ARGB(255, 255, 132, 0)
#define LIME D3DCOLOR_ARGB(255, 198, 255, 0)
#define SKYBLUE D3DCOLOR_ARGB(255, 0, 180, 255)
#define MAROON D3DCOLOR_ARGB(255, 142, 30, 0)
#define LGRAY D3DCOLOR_ARGB(255, 174, 174, 174)
#define DGRAY D3DCOLOR_ARGB(255, 71, 65, 64)
#define BROWN D3DCOLOR_ARGB(255, 77, 46, 38)
#define SHIT D3DCOLOR_ARGB(255, 74, 38, 38)
4. Setelah itu buat Header lagi dan Beri Nama dengan Functions.h dan Isi dengan code berikut :

//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul Ae/
// //mcz yang selalu dukung gw
// cakramnet.blogspot.com
//==================================================================
#include "SystemIncludes.h"
void PrintText(char pString[], int x, int y, D3DCOLOR col, ID3DXFont *font)
{
RECT FontRect = { x, y, x+500, y+30 };
font->DrawText( NULL, pString, -1, &FontRect, DT_LEFT | DT_WORDBREAK, col);
}
void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
{
if( w < 0 )w = 1; if( h < 0 )h = 1; if( x < 0 )x = 1; if( y < 0 )y = 1; D3DRECT rec = { x, y, x + w, y + h }; pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}
void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, (y + h - px), w, px, BorderColor, pDevice );
FillRGB( x, y, px, h, BorderColor, pDevice );
FillRGB( x, y, w, px, BorderColor, pDevice );
FillRGB( (x + w - px), y, px, h, BorderColor, pDevice );
}
void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, y, w, h, BoxColor, pDevice );
DrawBorder( x, y, w, h, 1, BorderColor, pDevice );
}
bool isMouseinRegion(int x1, int y1, int x2, int y2) {
POINT cPos;
GetCursorPos(&cPos);
if(cPos.x > x1 && cPos.x < x2 && cPos.y > y1 && cPos.y < y2){ return true; } else { return false; } } bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask) { for(;*szMask;++szMask,++pData,++bMask) if(*szMask=='x' && *pData!=*bMask) return 0; return (*szMask) == NULL; } DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask) { for(DWORD i=0; i
5. Buat Header lagi beri Nama SystemIncludes.h dan Isikan code berikut :

//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul Ae
// //mcz yang selalu dukung gw
// cakramnet.blogspot.com
//==================================================================
#include
#include
#include
#include
#pragma comment(lib,"d3dx9.lib")
6. Klik pada Source Files kemudian Add New Item pilih C++ File (.cpp) Beri Nama D3dbase.cpp Isikan code berikut :


//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul Ae
// //mcz yang selalu dukung gw
/cakramnet.blogspot.com/
//==================================================================
#include "zenixMenuClass.h"

oReset pReset;
oEndScene pEndScene;

zenixMenu dMenu;

LPDIRECT3DDEVICE9 g_pDevice = 0;
//Mengatur Offset Font Menu Hack
int xFontOffSet = 15;
int hackopt1;
int MenuHeight = 10;
int show=1;
int b = 0;
//==================================================================
//Menu HACK
int hack1 = 0;
int hack2 = 0;
int hack3 = 0;
int hack4 = 0;
int hack5 = 0;
//==================================================================
void zenixMenu::CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
{
hackcount++;
HACKITEM[hackcount].index = index;
HACKITEM[hackcount].hack = hack;
HACKITEM[hackcount].hackmaxval = hackmaxval;
HACKITEM[hackcount].hacktype = hacktype;
// Mengatur tinggi rendahnya Menu Hack
PrintText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR,pFont); }
void zenixMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
{
if(GetAsyncKeyState(VK_INSERT)&1)show=(!show); //Memunculkan Menu HACK (INSERT)
if(!show) {
DrawBox(0,0, w, 20, BACKCOLOR, BORDERCOLOR, pDevice);
PrintText(menuname, 5, 2, TITLECOL, pFont);
return;
}

DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice); // Sesuaikan dengan Base Menu HACK
PrintText(menuname, x+10, y+2, TITLECOL, pFont);
CreateItem(1,"Ammo", &hack1);
CreateItem(2,"Recoil", &hack2);
CreateItem(3,"Wallhack", &hack3);
CreateItem(4,"Chams", &hack4);
CreateItem(5,"Apa aja deh", &hack5);
RenderMenu();
}

void zenixMenu::RenderMenu() //Hotkey menu
{
if(GetAsyncKeyState(VK_DOWN)&1)
selector++;

if(GetAsyncKeyState(VK_UP)&1)
if(selector > 1)
selector--;

if (GetAsyncKeyState(VK_RIGHT)<0){ for(int i=0;i < (hackcount+1);i++){ if(selector == HACKITEM[i].index){ if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval) *HACKITEM[i].hack += 1; } } } if (GetAsyncKeyState(VK_LEFT)<0){ for(int i=0;i < (hackcount+1);i++){ if(selector == HACKITEM[i].index){ *HACKITEM[i].hack = 0; Sleep(200); } } } for(int i=0;i < (hackcount+1);i++){ if(selector == HACKITEM[i].index) HACKITEM[i].HCOLOR = GREEN; else HACKITEM[i].HCOLOR = RED; } for(int i=1; i<(hackcount+1); i++){ if(HACKITEM[i].hacktype == 0){ if(*HACKITEM[i].hack == 1) // Mengatur tinggi rendahnya Menu Hotkey PrintText("On", xFontOffSet+100, HACKITEM[i].index*15,WHITE,pFont); else PrintText("Off", xFontOffSet+100, HACKITEM[i].index*15,RED,pFont); } } if(selector < 1) selector = 1; if(selector > hackcount)
selector = 1;

hackcount = 0;
}
void TestThread() //Memunculkan texk jika ON/OFF
{
if( hack1 == 1)
PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, GREEN, dMenu.pFont);
else
PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, RED, dMenu.pFont);
} //Sesuaikan saja
void ReFont(LPDIRECT3DDEVICE9 pDevice) //Untuk penggantian font
{
if (g_pDevice != pDevice)
{
g_pDevice = pDevice;
try
{
if (dMenu.pFont != 0)
dMenu.pFont->Release();
} catch (...) {}
dMenu.pFont = 0;
D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &dMenu.pFont );
}
}

HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
dMenu.pFont->OnLostDevice();

HRESULT hRet = pReset(pDevice, pPresentationParameters);

dMenu.pFont->OnResetDevice();

return hRet;
}
// Menu TITLE
HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice)
{
ReFont(pDevice);
dMenu.BuildMenu("Nyit-nyit.net 2010",0,0,190,200,RED,BLACK,GREEN,pDevice);
TestThread();
return pEndScene(pDevice);
}


int D3Dinit(void)
{
DWORD hD3D, adr, *vtbl;
hD3D=0;
do {
hD3D = (DWORD)GetModuleHandle("d3d9.dll");
Sleep(10);
} while(!hD3D);
adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
if (adr) {
memcpy(&vtbl,(void *)(adr+2),4);
pReset = (oReset) DetourFunction((PBYTE)vtbl[16] , (PBYTE)Reset ,5);
pEndScene = (oEndScene) DetourFunction((PBYTE)vtbl[42], (PBYTE)EndScene,5);
}
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH ) {

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dinit, NULL, NULL, NULL);
}
if( dwReason == DLL_PROCESS_DETACH) {
dMenu.pFont->Release();
}
return TRUE;
}

Attached Image:
 3.jpg
7. Kemudian Save All Project.
8. Setelah project telah di Save lalu Compile/Start Debugging.

Attached 
Image: 2.jpg
Jangan lupa rubah Properties Project rubah Application (.exe) menjadi Dinamic Library (.dll)

Pada Fungtions.h void *DetourFunction



void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
BYTE *jmp;
DWORD dwback;
DWORD jumpto, newjump;

VirtualProtect(src,len,PAGE_READWRITE,&dwback);

if(src[0] == 0xE9)
{
jmp = (BYTE*)malloc(10);
jumpto = (*(DWORD*)(src+1))+((DWORD)src)+5;
newjump = (jumpto-(DWORD)(jmp+5));
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = newjump;
jmp += 5;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src-jmp);
}
else
{
jmp = (BYTE*)malloc(5+len);
memcpy(jmp,src,len);
jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len-jmp)-5;
}
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;

for(int i = 5; i < len; i++) src[i] = 0x90; VirtualProtect(src,len,dwback,&dwback); return (jmp-len); } 
 bisa kalian ganti dengan:

void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwBack;

VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &dwBack);
memcpy(jmp, src, len);
jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
for (int i=5; i

Semoga Bermanfaat ^_^